like the Warhammer 40K replacer that just worked so well
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I've never been interested in them myself, but there are a lot of mods that bring in stuff from other genres and franchises.
The Warhammer mods can be simple paint jobs for your power armor
To the full-on introduction of liches, goblins, and other characters into the game wheeeee:
Though, let's be honest here: most of the visual mods are primarily concerned with making boobs larger and adding "jiggle."
Well I completed the main storylines-- and surprisingly, I'm having fun still. Usually when I finish the main storylines I get bored, and I got bored with this one before I did even that. So it's a big shock to find I am enjoying exploring stuff and trying out other companions. Also getting into the settlement building-- or at least the structures. Whenever prompted before I'd just through a couple beds under some prefab shacks.
But I'm digging the Lego/Minecraft aspect of building up a big multi-room structure.
Far Harbor was fine. THAT ONE quest really took me out of it though as it wasn't what I pay Fallout for. Like at all. lol
The choices you could make were nice. I thought the setting was a bit bland and it ran really awful any time there was fog on screen. Which was a whole lot.
Are you playing on PS4? They just re-released the DLC which you can download that fixes the frame rate with the fog (apparently Xbone didn't have issues). Bit of a pain to download though, doesn't download like a normal update, you need to go into the library and select it.
And yeah agreed on that quest, it was horrid.
Automatron to make better companions that are actually good in a fight
Holy crap yes. I gave Ada a laser sniper arm and an automatic laser arm and she destroys anything that farts in my direction. All i need to worry about is finding their body afterwards to loot it. I really didn't want to switch to Nick for Far Harbour because she was so useful, but I had to for story reasons (I'd been told it's well worth bringing him and it is).
I never understand why people leave hacking and lockpicking up to their companions. I've always just invested the points in as early as I can and do it all myself so I don't have to rely on companions doing it. Plus it's an interesting little challenge every time I come across something that needs hacking or picked. Companions are there for extra firepower or for their story, and very often I'll end up without a companion because I can't be dealing with them getting in the way. Certainly in Skyrim it was very unusual for me to have a companion for that exact reason (particularly as I usually stealth archer my way through every dungeon, which becomes seriously difficult when your companion immediately draws their sword and charges every time an enemy comes within aggro range).
I learned the hard way never to leave fusion cores in power armour when I wasn't wearing it during the battle at the Castle, when a Courser jumped into the T-45 set you get at the beginning that I'd upgraded, painted in Minuteman colours and stored there, and began absolutely wrecking. Had to Gauss rifle that son of a bitch in the face a few times to kill him :/ now I never leave cores in and reuse the same core in every suit I put on so I don't have 50 different cores listed in my inventory all in different states of charge.
Anyone else get Nuka-World?
About a third of the way into it. The environments are amazing, some of the best the game has offered I think. The gameplay is a bit off-- a lot of things are hidden behind master locks and terminals, meaning you'd have to be pretty high up to play through-- and yet the enemies have all been super basic and unchallenging.
Lack of workshops to dump loot is criminal.
Narrative is a mixed bag at this stage.