Bungie on Halo 2: We Screwed Up
By: César A. Berardini - "Cesar"
Jan. 23rd, 2007 9:26 am
This story will probably make Father Vad's day. In this interview with EDGE magazine, Chris Butcher of Bungie Studios has publicly admitted that Bungie committed many mistakes in the development of Halo 2. Comparing the time dedicated to polish Halo and its sequel, Butcher said:
"We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It’s astounding to me. I f*cking cannot play Halo 2 multiplayer. I cannot do it. And that’s why I know Halo 3 is going to be so much better.
This is the first time that Bungie acknowledges some of the issues found in Halo 2 such as the cliffhanger ending, weapon balancing in multiplayer, among others.
I see this coming out for many possible reasons:
Bungie has very high standards; being Halo 2 is one of the most played online shooters ever (see post before this one).
They were running short of time and rushed Halo 2; which we all know to be true.
Halo 3 is going to be a ******* beast (and it will be).
They're saying this as a marketing ploy for Halo 3