I'm hate-playing it until I've got my $80 worth.
Also, everyone who defends the game says the same thing-- "It's a Bethesda game, you're supposed to find your own story." I remember not liking Fallout 4 at first because I played it like a straight-line narrative and missed stuff. So I told myself with this one, I'll try to find my own thing to do and see how that goes. I found some motivation for my own head story: I am going to be a masked space vigilante.
This was my inspiration after finding the hideout of "The Mantis" who is exactly that. Only the Mantis is dead and has a Dread Pirate Roberts mantle-passing origin. The game starts you off getting fucked up by space pirates, so I decided they are my enemy. The game makes them a faction you can join if you want. My late ego is a low key, mid-level with a spaceship for hire. I take shipping jobs, some passenger transporting, occasional survey work, and a bit of smuggling. This gives me a cover for seeing the galaxy, and also makes me money, which funds my vigilante operations. I've got a big ass hefty cargo ship for doing this work, a couple outposts that farm resources for doing all the mod-building you can for weapons and armor.
As The Mantis, I'll take the occasional bounty, I'll help settlers plagued by pirates, raid pirate strongholds, and I have the Mantis' ship, which I've streamlined into a fast-attack craft that I use to stalk and hunt pirate ships. I nuke most of them, but the bigger ones I highjack and then sell for funds after I steal their cargo. The Mantis ship also has an effect/chance of scaring pirate ship off when you appear. On this path I run into lower level criminals, which I will often do work for if it is non-violent, letting them think I am working for them, when really, I am just using them to get to higher up bosses, or operations I can shut down and loot guilt free.
I did see by accident on a player guide that if you get arrested you can trigger a storyline where the law basically makes you go undercover into the pirate fleet. Realizing this was perfect for "my story" I went into the nearest shop and stole a bottle of water to get arrested.
To the games credit-- I've been able to do this all pretty easily. This covers tons of missions, multiple story beats, random side missions, and action found exploring. So once I decided this was my story path, damn if the game isn't making it totally doable.
There's people out there starting resource farms to get rich, people with drug empires, people who play out being s space pirate as part of that faction. The ability to make your own story is actually pretty amazing, and the deserve some credit for that.
That said-- why try to force me into a main story at all? I think it's BS-- they either want you to play your own story or play theres. Just commit to one. The there is the fact that if you don't have motivation, it is kinda lifeless. There's no real performances and the PC isn't even voiced. There's no deep emotional connection to the story. And then there's the glitches, the poor resource economy, the stupid ass encumbrances, and all the other stuff I talk about in. my previous posts.
So it's really mixed. I think about this cool story I've made for myself, and I get excited to play. It's fun to clear pirate outposts... until they start repeating layouts. The starship builder is actually a lot of fun... but you need a lot of in game money to do it. So I think of the potential and get excited to play, have fun for a couple hours, then get stalled out due to glitches or poor game design and get irritated.
It's just incomplete and not well thought out it too many ways. The said, I'm sure after a couple years of big updates, mods, and some DLCs, it could get there. I was insanely disappointed by Cyberpunk, Mass Effect Andromeda, and Fallout 4 in the OF versions-- but yers later they are among my favorite games,. Its just sucks that it requires years of extra development, and n entire fan community to get it there.
And again, I paid $80, I deserve some entertainment!